> For the complete documentation index, see [llms.txt](https://docs.frozed.club/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.frozed.club/pillars-of-fortune/map-setup.md).

# Map Setup

{% hint style="warning" %}
Make sure you have enabled build-mode for yourself! You'll need to do this to be able to place or break blocks. Required when setting the player spawns and spectator location.
{% endhint %}

1. /map create \<arenaName>
2. /map  min \<name>
3. /map max \<name>
4. /map save \<name>

## Tutorial

1. Enable build mode, use /build

   <figure><img src="/files/tr9CsEXhJIrtuoeNpZcO" alt=""><figcaption><p>Command executed: /build</p></figcaption></figure>
2. Use /map create \<name>

   <figure><img src="/files/3HeBvp7O7o3T8sArfXpm" alt=""><figcaption><p>Command executed: /map create Void2</p></figcaption></figure>
3. Set the MIN and MAX locations for the map. Use /map min \<name> and /map max \<name> according to the location!

   <figure><img src="/files/rvNsSzgna7wzKf2QuScn" alt=""><figcaption><p>Command executed: /map min Void2</p></figcaption></figure>

   <figure><img src="/files/QvwBHH9wYOikr96fcFuE" alt=""><figcaption><p>Command executed: /map max Void2</p></figcaption></figure>
4. Place the PLAYER\_HEAD's and SKELETON\_SKULL on their corresponding places. The skeleton skull will be the location where spectators are going to spawn. The player head is where a player will spawn.<br>

   <figure><img src="/files/l0ykIW0BryFIN8pu5Uh0" alt=""><figcaption></figcaption></figure>
5. Use /map save \<name> to save the map to the maps.yml file. This will scan all the location where there's a fence with a head above it and assign it to it's corresponding location. Afterwards, the map is saved to the maps.yml file.<br>

   <figure><img src="/files/DMZrLWf5uQb5OPodq0cQ" alt=""><figcaption><p>Command executed: /map save Void2</p></figcaption></figure>
6. It's all done! Now you need to restart your server so the map can be playable.
