messages.yml
player:
left: "&cLeaving game and sending you back to the lobby..."
eliminated:
- " "
- "&4&lGAME OVER"
- "&7Game lenght: &e<alive_duration>"
- "&7You placed &e<place> &7out of &e<total> &7players!"
- " "
death:
killer-name-format: "&c<killer>"
victim-name-format: "&a<victim>"
block-explosion: "&7[&f💀&7] <victim_format> &7got blown to pieces."
contact: "&7[&f💀&7] <victim_format> &7was pricked to death."
drowning-contains-killer: "&7[&f💀&7] <victim_format> &7drowned whilst trying to escape <killer_format>."
drowning: "&7[&f💀&7] <victim_format> &7drowned!"
entity-attack: "&7[&f💀&7] <victim_format> &7was slain by <killer_format>."
fall-contains-killer: "&7[&f💀&7] <victim_format> &7was doomed to fall by <killer_format>."
fall: "&7[&f💀&7] <victim_format> &7hit the ground too hard."
falling-block: "&7[&f💀&7] <victim_format> &7got freaking squashed by a block."
fire-contains-killer: "&7[&f💀&7] <victim_format> &7walked into a fire whilst fighting <killer_format>."
fire: "&7[&f💀&7] <victim_format> &7went up in flames."
fire-tick-contains-killer: "&7[&f💀&7] <victim_format> &7was burnt to a crisp whilst fighting <killer_format>."
fire-tick: "&7[&f💀&7] <victim_format> &7burned to death."
lava-contains-killer: "&7[&f💀&7] <victim_format> &7tried to swim in lava while trying to escape <killer_format>."
lava: "&7[&f💀&7] <victim_format> &7tried to swim in lava."
lightning: "&7[&f💀&7] <victim_format> &7got lit the hell up by a lightning."
poison: "&7[&f💀&7] <victim_format> &7was poisoned."
projectile-contains-killer: "&7[&f💀&7] <victim_format> &7was shot by <killer_format>."
projectile: "&7[&f💀&7] <victim_format> &7was shot."
starvation: "&7[&f💀&7] <victim_format> &7starved to death."
suffocation: "&7[&f💀&7] <victim_format> &7suffocated in a wall."
suicide: "&7[&f💀&7] <victim_format> &7took his own life like a peasant."
thorns: "&7[&f💀&7] <victim_format> &7killed themself by trying to kill someone."
void-contains-killer: "&7[&f💀&7] <victim_format> &7was knocked into the void by <killer_format>."
void: "&7[&f💀&7] <victim_format> &7fell out of the world."
wither: "&7[&f💀&7] <victim_format> &7withered away."
default: "&7[&f💀&7] <victim_format> &7died."
force-start:
in-progress: "&cYou can't force start this game at this time."
already-started: "&cYou can't force start a game that has been force started already!"
game:
player-join: "&a<player> &7has joined the game! &f(<players>/<max-players>)"
player-leave: "&c<player> &7has left the game! &f(<players>/<max-players>)"
more-required: "&e<players> &cmore players required to start the game!"
map-full: "&6The game is now &lFULL&6! &7Starting in &e5 seconds&6!"
countdown: "&aPillars of Fortune is starting in &f<countdown> second(s)&a."
started:
- " "
- "&2&lGOOD LUCK&a!"
- " "
- "&eSelected &a<game_modifier> &eGame Mode!"
- "&eSelected &a<map_modifier> &eMap Mode!"
- " "
- "&aThe game has started!"
ended:
- " "
- "&6&lCONGRATULATIONS!"
- "&e<player> &awon the game!"
- " "
voting:
vote: "&e<player> &ahas voted for &e<modifier>&a and it now has &e<votes> &avotes!"
already-voted: "&cYou have already voted for this modifier &7(&4<modifier>&7)&c!"
no-permission: "&cYou don't have permission to vote for this modifier &7(&4<modifier>&7)&c!"
titles:
game-started:
title: "&2&lPillars of Fortune"
subtitle: "&aPush your opponents, but don't fall!"
game-ended:
title: "&4&lGAME OVER"
subtitle: "&aWinner: &e<player>"
sounds:
countdown: "UI_BUTTON_CLICK"
map-full: "BLOCK_NOTE_BLOCK_PLING"
game-started: "ENTITY_ELDER_GUARDIAN_CURSE"
game-ended: "ENTITY_ENDER_DRAGON_DEATH"
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